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This is genuinely some pretty awesome stuff. I'm really happy for you getting all the love that you deserve for the release of this stellar title! I just genuinely love the sense of atmosphere you've put into this game. One question, though. Any plans to possibly release this game on Mac in the future?

Thank you so much!
We currently have no plans for Mac/Linux ports since we are aiming for consoles at the moment.
It's not out of the table though, we'll see in the future.

That's still pretty cool to hear (also just saw that the game released on GOG, so congrats to that :) ) Which consoles were you guys thinking of releasing the game for? 

The big three!

Just finished the game and is amazing.
One of my favorite games ive ever played.

One of the best RPGs I've played in recent history. It reminded me why I love the genre so much.

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It's nearly a year to the day that I covered the demo of Underhero and now I finally get the pleasure of covering the full release of an incredible game

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I really like the game but there are a few things that I suggest that you guys work on and patch them.

1. Most important, the game feels too easy. The battles are not very rewarding and because you always get HP after killing an enemy, it is almost impossible to die.

2. Overall the game feels a little laggy, Idk what engine you guys use but the animations in general feel a bit laggy. It makes harder to time things during battle, like parrying.

3. The physics mechanic feel a little unpolished. Jumping does not feel natural. Some collisions do not work as intended. Idk how to explain but overall physics feel a bit unpolished.

4. In some places because of the shape of the platform the character feet do not touch ground and he appears to be flying. That again is something that feels unpolished.

5. Sometimes I jumped too early to dodge an attack and was supposed to be hit by the enemy, but It said that I dodged it.

The game has a lot of potential, but it needs more polishing and be harder. Maybe add modes with harder difficulties, or tweak the game so it feels challenging and not just a walking simulator.

I hope the game succeeds so you guys can work on a sequel!

Luiz

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Reviewed the game here

It's such a great game, I hope it continues to gain popularity!

Good review!  I enjoyed finding a review video with a voice that is easy and clear to understand and with good audio mixing.  :)

Aw, thank you for your kind words! It means a lot <3

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Cheers to you devs, courtesy of Jim (Flipping) Sterling Son!  :)

Unfortunate tosh about the name but don't let the silly wankers get ya down!  I hope that ya'll get some more publicity & love because the game is really nice! ^_^

Aw thank you so much!
Glad to see Jim's video has brought more people in :)

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You'll get more publicity if you create a public official policy thing on videos and monetization of them for YT/Twitch/etc.

Just something that people can link to if any DMCA shenanigans by trolls happen to occur.

Still waiting on that 'official video/monetization policy' statement from your studio.  Would love to make some YT/Twitch vids of this but without something official I can't risk it.

ill try this game looks like interesting

This game will definitely be another indie hidden gem! 

Really nice 2 D game.

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I just tried out the demo with WINE. I'll definitely be picking it up. Though, I am curious if it will be getting a Linux port? It runs well enough under WINE, but nothing beats a native Linux port.

It's in our plans! We would love to hear your experience with the game using WINE though, it might be a good alternative in the mean time.
Thank you for playing!

(+1)

It plays great. I'm using WINE stable 3.0.3 on Debian Stretch (xfce with Xorg). I just manage WINE myself, I don't use any frontends for it like Lutris or PlayOnLinux. It didn't need any extra configuring to get it playing, so a basic clean prefix should work fine. It worked fine on my laptop's mesa setup and my desktop's Nvidia GPU. Typically, Unity games work well under WINE, so no real surprise on my end.

The player character movement looks slightly off, but it's only really noticeable if you deliberately look at it. Good gamepad support hasn't made its way into the stable build of WINE yet, so I just used Antimicro to fill the gap.

Otherwise, I could show it to someone and they'd assume it's running natively. If you need any more information, I'll happily provide it. I've been using nothing but Linux distributions for my own use for 10 years now and have been gaming on them just as long.

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Thank you!
It's very useful to know that it works decently. If anyone else asks, we can direct them to your post while we wait for the official port.
If we have any more questions we will definitely let you know!

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Is there an issue with buying it here on Itch.io? The installer only included a 151KB JPG, two 3KB .IFL files, three 1KB .DAT files, a 1KB spreadsheet named License that is completely blank, and a folder named ".itch" which includes a 1KB "receipt.json" file. 

*Edit to add - It seems it may be an issue with the new Itch.io app that just came out. When I clicked the Download link from the purchase confirmation, it started downloading the full game in my regular browser. So that's fun.

Awesome game! love the story and the artstyle and the combat mechanic was good! Can't wait for the full game to come out! 

Awesome! Thank you so much for playing, happy to read you enjoyed it :D

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You're welcome! :) You all did a great job on making this game! :D

I'm exited for when the game is finished

Game was truly excellent from top to bottom. Cannot wait for the full release of the game. I really enjoyed how the boss battle incorporated the normal battle system as well as platforming. I haven't played many games like this. Thanks.
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It has been almost a year. seeing how the system base was already built it should've took something like 3 months... Is everything ok? Did you guys give up on it?

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We are only 2 working full time! It has been a lot of work to build this thing.
If you check our latest dev log you'll see that all the assets have been finished recently and we're basically polishing and fixing bugs through lots of testing. We are also preparing for an announcement soon, so hang tight please!

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also could you do a zip version rar only is kinda harsh

OMFG!!! Great game love it will buy when it comes out 

Yay! Thank you so much!

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Might you have even the slighest idea of when this game would be completed? If not thats fine cant wait to play it it's downloading now.

Edit: just read your most recent post and saw that you said there wasn't a date. also I was going through the options and changed the resolution to lower on accident and it won't go back I dont know if you've fixed this with what you're working on now but its broken for me. Still looking forward to experiencing it though.

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Thank you!
Added the update here on itch.io to clear confusion.
The resolution problem is a known issue of the demo, it's being dealt it!

did a playthough of this game a whiel ago i really enjoyed it and honestly can't wait to see where the future takes this game

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Thank you so much for playing! Glad you liked it.

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