Log in with to leave a comment.

Viewing most recent comments 94 to 133 of 133 · Previous page · First page

relly good demo love the premes and charaters the demo was awesome at first i thought that this was a full game

I'm really liking the story telling.  I just got beat up by the moth queen haha! I must have a game journalist level of game skill. But in all seriousness, the premise of the game is super intriguing and I'll come back and finish the demo when I have some more time (how many people come back to a demo right?) Keep up the good work!

When is the full game coming out? I'm engrossed with the game and its story!

(3 edits) (+1)

The art style is nice, the music -- while not memorable -- is well-done, and the slightly sarcastic tone throughout is welcome. As for the gameplay itself, while I like the basic premise of the game, it could do with some improvements; primarily to the combat system.

For example, for a rhythm-based combat system it seems weirdly out-of-sync. I think my biggest problem is that the enemies do not follow this rule, attacking after a set amount of time rather than on the beat.

One other thing is the conversation aspect during combat. It is not particuarly engaging, just throwing a line of dialog at you and that's it.

All-in-all, a solid premise with a solid demo.

I also have to say, bravo on the name of the game. The title combines the prefix "under" --meaning "less than" or "beneath" -- and hero, creating a name that means, "The lesser hero", but considering the word "understudy", it's more exact meaning is, "The substitute hero".


Thank you!
To clarify, our combat system is not rhythm-based per se, but a semi turn-based game about timing attacks and dodges. The music mechanic is just a little bonus for extra damage. The combat expands later on with more enemy variety and new weapons to choose from.

The talking during combat does have a deeper purpose, but not in the demo I'm afraid.
We don't want to spoil it here, but it is important!

Even though the name of the game has brought us more comparisons than praise, I'm glad to hear someone else agrees with our naming conventions! More specifically, we combined "underling" and "hero". 

We believe it fits the themes of the game perfectly.

I been trying to play the game but every time I start a new save file the game crashes. Has anyone got any advice to help me?


Loved playing this game! Played this months ago, but just now got the chance to release this video on my channel! Another to come out in a couple of days as well. Hope you enjoy and can find my thoughts helpful throughout this video:D Definitely recommend this game to others!

do you mind if i stream this on my youtube channel?

Not at all, go ahead!


This looks very interesting. I'll check out the demo. Definitely looks like a game I think I'd have a lot of fun doing a Let's Play on when the full thing is released. I'll give my feedback when I've played the demo. ^__^

Sorry to presume such things, but is this a play on 'Undertale'? Or is your game titled 'Underhero' simply because 'Undertale' was already taken? Not trying to criticize, just curious as a developer myself

We combined the words "Underling" and "Hero" since it best represents the themes of the game.

It has nothing to do with undertale!

Oh nice! Well congrats on such a beautiful game! Can't wait to play the full version

Sorry for bothering, but how much will the game cost when it gets released? I just played through the demo and it was both funny and exciting. It had great art style, great music (Especially the menu music)

Looking forward to both the game and the soundtrack! I haven’t found any bugs or glitches yet but if I do find any, I’ll be sure to tell you. 

After all, this is an awesome game with high potential and I can’t wait til the full release. Keep up the good work!

Thank you so much for playing! Glad you liked it :)
We haven't announced a price yet, but it will be similar to other indie platformers.

(1 edit)

Completely unplayable for me. I don't think this is any fault of the game itself, per say, but rather there's just so much detail and quality put into it that it overloaded my pitiful netbook, and froze it for a full 10 minutes after snakey guy showed up to take me to Lord Stitches. I also noticed (and I think this has to do with lag) that while trying to move the characters, it was like I was dragging a 5-ton boulder by my ankles. It was painfully slow.

I hope it's easier on the hardware in the future, or maybe a console version will be made available, I'd really love to be able to play some day.

THAT BEING SAID! Everything I was able to experience was simply fantastic! The music was wonderful, the animation as the characters moved was smooth (when it wasn't lagging), and the artwork is admirable to say the least. I really love the comedy and self-awareness, and the blood gushing from "Scarf Boy's" apparently smashed head was shocking. but fantastic in a morbid way. I loved every detail of what little I was able to experience. Keep up the great work!

Sorry to hear that, we are working on optimizing the game as much as we can.
Thank you for playing!


Such a pretty and comedy laced game, I dig it. From the "villains" being self aware and knowing their part in this good vs evil world, to the oddly cheery art style, to the really well done music, I like what you have going on with this demo and look forward to the completed work. I've had my eye on the game for a while, so it's nice to finally get to play and enjoy it. Good job on this.

Probably doesn't do the game justice, but here's a vidja!

'Eyy, I return from the holidays with part 2!

Tutorial feels a little heavy handed. It's informative and the dialogue is still good, but being locked into doing only what it wants is...less than enjoyable.

(1 edit)

So, I've encountered a few things that could be fixed or polished within my first hour of gameplay, 

1. when entering the lizards shop inside the castle, no one or nothing tells you backspace is to leave shop (correct me if I'm wrong, but I never saw anything) 

2. when king Stitches strangled the lizard minion, in the next frame, Stitches  wasn't there, but reappeared in the frame after, I summed this up to him possibly meaning to be in a different stance, but it didn't load? 

and lastly, when the encounters happen, you're able to interact and fight the enemy before the "ENCOUNTER!" text goes away, which, I think should be fixed so you can't do anything until the text is gone, left me a lot of the time accidentally using a potion while walking left, and touching an enemy.

 hope this review helps out development a bit

1. It's on our list!

2. That is how its supposed to work. Mr. Stitches can disappear at will, he can be seen when he wants to be seen.

3. We'll keep this is mind, thanks.

Thank you for your help and for playing the demo!

Deleted 4 years ago
(1 edit) (+1)

We are in the process of spitting and polishing this thing!
Thank you for the honest critique, we appreciate these ones a lot more than the overly positive ones. In the end, it's about analyzing mistakes and improving upon them.

That said I would like to clarify a few thing, if it's alright with you:

- Yes, we have been working 4 years on this game. Two and a half of those years were about learning how to make games!
This was our first time making a game of this complexity and magnitude, after all.  We made a lot of mistakes and we worked on it very casually, because our team were attending university at the moment.
The rest of the development cycle was spent using what we had learned remaking most of the game (mechanics, design, art assets, you get the idea.) We decided to get serious with this game because of problems happening in our country beyond of our control. Not because of the current landscape of the indie game industry.
- Most chests contain potions as placeholders! You will be able to find upgrades for combat as well as useful collectables in those chests. (I should also clarify this in our game descriptions.)
- Um, sorry for causing you a small crisis there? Hah.

That's about it, thank you for playing! I hope you give it another chance when it's finally completed. We are still hopeful but even if it fails like you said, I'm still proud of the game we have created.

Deleted 4 years ago

any plans for a mac release?

It's on our mind but only after releasing the finished game. 
We don't currently own a Mac, so it might take a while nonetheless.

Amazing game!  It's a fresh take on the adventure game and has both beautiful music and cozily-retro graphics. If you haven't had a chance to play it yourself, I would highly suggest giving it a go!

Beautiful aesthetic, great music and a great unique combat system, Love your game cannot wait for the full release!

Love the music, visuals, and overall concept, while I found the exploration weak. Future levels will hopefully feel more populated and be more interesting to traverse. The individual combat mechanics are solid. I hope they're pushed to their creative limits, including many different attack methods, defense methods, enemy behaviors, and customization options; it would make this one of the best combat systems ever.  

This game looks nice, but I can't play it. Everytime I boot up the game, the main menu has a mind of it's own and I can't click on New Game. It only takes me to the exit button. I really need a fix for this because this is one of the best looking games I have seen on this platform so far.

Update: it's just a bug I had with a program that messes with Unity games where the W button is always pressed.

Good game tho!

love the game,
so looking forward to the full version!

really enjoyed this, just wish i had more time to play it when i was making the video


I really love the thematic and the gameplay of this game, really, a gem in the rough. hope you guys keep giving it your best!! keep being awesome!

It's a very nice concept. 

I have a big complain. This game should run in any kind of PC. I find a very big slow motion when watching the mountains/sky in the Moth Forest (when Im inside of water caves it runs almost normal and when I'm at the top of platforms when I can't see the mountains/clouds, it runs almost normal too). I have an ATI 5770 and an Intel Core i7 4770... so I find it really odd this kind of behaivor.

It's not exactly an fps drop, because the game slow down itself time. 

Other thing that seemed weird to me, it's that I couldnt change the game resolution (maybe demo has a fixed res ?). I was running it at 720p when I have a 1080p monitor. 

I liked very much the game, I'm probably buying it.

That does sound weird, the game runs perfectly fine in most computers we have tested (even in some pretty crappy laptops).
Could be a problem of outdated drivers, hard to tell from here.
The resolution problems is in our to do list!

Thank you for playing!

(1 edit)

Loved the Demo and can't wait for the full game. Would be cool if it supported more controllers (my GameSir controller would work in the menu but not during gameplay) I would really love to cosplay the Masked Kid if thats okay, I just love the design and simplicity. Are there any clearer images of the masked kid's design i could use for reference? Keep up the good work.

You could download our promo art back at our website's presskit, it could help for reference.
Thank you!

excellent game really worth a play great story and really immersive thank you here is my playthrough

(2 edits)

Enjoyed the demo until I got lost, just a few thoughts:

1. Walking around a big empty map when you're backtracking after finding a normal key and nowhere to use it and there's nothing to kill and nobody to talk to but your sword hilt is kind of a bummer. 

2. The character movement seems kinda ...jittery? I'm running a 144hz monitor, not sure if that's a factor but when they're at the edge of where the screen starts to scroll left, right, up or down, the sprite just kinda jitters in place.  It's not smooth scrolling like I'd expect.   A bit off-putting.

That said, seems like the final game could be fun, hoping combat gets more difficult down the line. Worried about length but so far it seems like something I'd play through and enjoy. Like the art style and music, combat and dialogue are tight!

1- Noted, the game is mostly linear so this is one of the few sections with backtracking.
2- We don't have 144hz monitors so we can't really test if that's the cause. I'll add it to the list of bugs and try to investigate.

Thank you so much! Glad you liked it :)
The game will be around 8 to 10 hours long.

I feel like I need to clarify, since reading #2 again I'm kinda not even really understanding what I said.  So!  I'm speaking about the main character, who is generally the center of the frame, but as the camera pans in whatever direction you're moving, his sprite specifically begins to jitter as the camera attempts to re-center on him, I guess is the best way to put it.  I'd expect the camera to pan smoothly and his sprite to not be jittery, but he's very jittery as you move about.  Everything else seems okay.

Great game, sadly it broke when i got to the parry with the shield

That's a first.
Could you explain further?

Made an account just to post this comment: LOVED IT! The humor, the story, the gameplay. It's a bunch of my favorite genres mashed into one fun lil game, and I can't wait for the full release to play this game

Thank you! :)

100% gona buy at full release


I've started, and it honestly is amazing, the graphics are cool, dialog is funny at times, whilst still spreading lore and info, not to mention the characters are amazing. Can't wait till it's out on steam.

That's great to hear! Glad you liked it :)

I haven't played it yet, but it looks like it has a lot of potential! I hope I get a bit out of the demo, but if the full version comes up, I may buy it!

If you do play it, I hope you have fun!


Love it so far but one issue, to much back tracking on the level. Not that its bad in a case or two, but if i counted right, there were 3 sections that took 2 mins to get back to the start as a result.

Not to worry, our game is mostly a linear experience.


Loved the story, humour and characters! Combat whilst original did feel a little slow to me, but otherwise very much enjoyed this demo!


We are glad you enjoyed the game!

this game is flippin awesome! keep up the good work friend(s) 🤗

Thank youuuuu! :)

you're welcome ^w^

All I want to know is how to change to battle mode controls on a keyboard becuase I dont know how to switch it.

(1 edit)

You enter battle mode automatically when you approach an enemy.

Everything else outside of battles is considered exploration mode.

Deleted post

Ah thank you so much for playing! We'll definitely give it a watch!

Deleted post

A great looking game. the art style is great and the music is fantastic. can't wait to see the finished product.

(2 edits)

Are reviews on the demo still welcome? I'm gonna leave a little review of the game here, if that's alright. I'll keep as vague as possible so as not to spoil anything for those who haven't tried it yet.

It's a neat storyline; the fact that you play as a minion is very cool, and my friend and I love it. The beginning scenes were both macabre and humorous. We love the graphics! The artwork is neat, the backgrounds and sprites are colorful, and Mr. Stitches is chilling in appearance. The minions (my personal favorite) are adorable. We like that everyone has their own names, no matter how unimportant they are.

We've only played up to the first boss so far (not sure how long the demo is), but the combat was tedious to us; so many things to click that form more options, when the battle could have been quicker. Gameplay ran a bit slow when many characters appeared onscreen (but maybe that was our computer's fault).

Characters have the potential to be interesting, and I would definitely like to see this game more fleshed out. I find it difficult, personally, to wonder what the minion's motivation is to follow the directions of Elizabeth IV in the first place - the only reason I can figure is so that HE/SHE can become ruler, but that isn't really hinted at. A bit more character/story set up in the beginning would be great to see in a finished version!

That's all we can think of - it's a neat demo. So glad it got greenlit on STEAM, and we hope development goes well.

From what I understand, the minion is going along with it because he doesn't trust his boss (watched him kill another minion).


I feel that the concept for everything in this game is so great, the execution however i feel is very, bad. Im sorry i know that this game is an in development game and I personally want it to be on steam so that i may buy it but there is a lot that could and i hope most likely will be changed, tweaked, and improved.
Underhero can and i hope will be a great game, but the issue i have with it is that the combat is boring, gameplay at this point isnt very nice, i know that would be expanded upon but for people who want gameplay and story the potential for Underheros system isnt very high, It looks and can be amazing but with its template i feel like it wont be very enjoyable. Now i may be entirely wrong since i dont know anything on the current development of this game, but as it is even in thought only works for a game specifically designed around its music. Which its easily seen, I mean heard, that Underhero is not.
Speaking on Music i feel as though since you're are playing as the underling of an evil overlord or some sort, that the music should reflect on that, as the game continues the music should evolve, as you become the hero that you essentially killed, that being what i believe with transpire.
This game is very interesting, and i believe that the great people in charge of it will do their very best to make it something amazing i just felt that i should give my two cents on this well of potiential and im sorry if i come off as rude in any way

Not rude at all, thank you Alrayne! This is the reason we decided to go public with the demo, so people could tell us what's wrong with the game so far.

We need comments like this if we want to make Underhero a great game, your criticism and everyone else's has been heard and noted.

Now that the game has been greenlit we plan to address all the problems the demo has brought to our attention and continue development as planned. (Sorry this response took so long)

Viewing most recent comments 94 to 133 of 133 · Previous page · First page